The research on augmented reality applications in education is still in an early stage, and there is a lack of research on the effects\nand implications of augmented reality in the field of education.The purpose of this research was to measure and understand the\nimpact of an augmented reality mobile application on the learning motivation of undergraduate health science students at the\nUniversity of Cape Town. We extend previous research that looked specifically at the impact of augmented reality technology\non student learning motivation. The intrinsic motivation theory was used to explain motivation in the context of learning. The\nattention, relevance, confidence, and satisfaction (ARCS) model guided the understanding of the impact of augmented reality on\nstudent motivation, and the Instructional Materials Motivation Survey was used to design the research instrument. The research\nexamined the differences in student learning motivation before and after using the augmented reality mobile application. A total\nof 78 participants used the augmented reality mobile application and completed the preusage and postusage questionnaires. The\nresults showed that using an augmented reality mobile application increased the learning motivation of students. The attention,\nsatisfaction, and confidence factors of motivation were increased, and these results were found to be significant. Although the\nrelevance factor showed a decrease it proved to be insignificant.
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